Range_fade = 1 the point where the lights fades and lose strengthįov_fade = 1 field of view where you can see the fade and where not.Ĭast_shadow = true as it named will or will not cast a shadow. Source_curve = 2.000000 both of these will affect your range fade curve and radius. Near = 0.010000 This brings the light bundle closer to the light origin point false will light the objects and normal specular maps but will save you some fps įov = 1.300000 This will make the lightbundle bigger or smaller true will effect the skin ambiant occlusion only i believe.
set 90 on y to make it rotate sideways with xĬolor = 255, 255, 255 color of the light to set atmosphereĭiffuse_only = true This one is very fps dependent. This will be done by using the !startercontentRC im working on at the moment. The plan is to give you the code you can use in your leveldefenition file to load static object in your empty room. I will only focus on the static object part on this Blog.
Im working on a idear to make Hook 5 a bit easier for the massive amount of new plegde Hook 5 users.